Originally posted by arigato
It doesn't have to be done with tweens, it could be done with scripted scaling...
So no, you don't need more keyframes to make it seem smoother.
I know what you mean ari...
old fashined animation would have required all the scaling to be done in seperate frames, right?
now you have scripted scaling.
by keyframes, I simply mean the storyboard events or changes... the key additions of the participants... I'm just trying to relate this in the only way I know how, and that's old-school storyboarding and animation...
and I only used art imported into Director, not Flash
we had to lay everything out in traditional terms... hand-drawn storyboards
here, going at this on the fly, with a minimum of planning as well as space/frames/time between the additions and major transitional elements is setting the piece up to be difficult at best...
in further defense of my missuse[?] of the word
technically, my understanding of Tweening is that it is shot for old-school in-betweening, which is the process of generating intermediate frames between two images to give the appearance that the first image evolves smoothly into the second image. Whether it is scaling or blending disparate images, tweening is a key process in all types of animation, particularly computer animation.... as the software enables you to identify specific objects in an image and define how they should move and change during the tweening process. I know you Flash guys have an aversion to the word "tweening" for some reason.
I was simply taught that it was the term to use for all frames generated by the application...

